Showing posts with label social media. Show all posts
Showing posts with label social media. Show all posts
Friday, December 5, 2014
Week 12: Muddiest points
1. I'm familiar with the concept of folksonomy as an active user of the photo-sharing site Flickr, but I'm wondering how extensive the use is as a supplement to the controlled vocabulary provided by other institutions, or whether adoption of what was before a folksonomic term depends on the frequency/popularity of that term.
Friday, November 21, 2014
Week 12: Web 2.0, Social Media, and Libraries
1. Kaplan, A. M., & Haenlein, M. (2010). Users of the world, unite! The
challenges and opportunities of Social Media. Business Horizons, 53(1),
59-68. doi: 10.1016/j.bushor.2009.09.003
social media popular but still unclear definition
what it is/n't
Challenges and opportunities of s.m.
Companies and social media
2. Lankes, R. D., Silverstein, J., & Nicholson, S. (2007). Participatory networks: The library as conversation. American Library Association. Available at http://quartz.syr.edu/rdlankes/Publications/Others/ParticiaptoryNetworks.pdf
Libs in "convo business"
Tech integration
Core new tech: AJAX and Web services
Library 2.0
Participatory librarianship in axn
3. Salomon, D. (2013). Moving on from Facebook Using Instagram to connect with undergraduates and engage in teaching and learning. College & Research Libraries News, 74(8), 408-412. Available at http://crln.acrl.org/content/74/8/408.full
Study at UCLA Powell Library
social media popular but still unclear definition
- difference from web 2.0 and user-generated content?
- some cos. remain uncomfortable with "freer" customer/client interaction
- less "control" on part of co.
- but s.m. <> www as platform for exchanging info
- form +++ powerful than 1970s BBS
what it is/n't
- 1959: Open Diary, (we)blog
- 1979: Usenet (Duke)
- 2000s: high-speed Internet access
- 03: MySpace
- 04: Facebook
- 2004: Web 2.0 = ideological + technical foundation
- new way that software devs + users collab in www
- content + apps continuously modified
- basic fxnalities: Flash, RSS, AJAX (.js)
- 2005: User-generated content (UGC)
- published on publicly-accessible site or social networking site
- excludes emails/IMs
- creative
- excludes existing content
- "amateur"
- excludes commercial purpose
- s.m. = Internet-based apps combining Web 2.0 + UGC
- apps heterogeneous
- but no systematic way s.m. apps can be categorized
- possibly: "richness" of medium + degree of social presence
Challenges and opportunities of s.m.
- collaborative projects
- joint outcome may be better than individual efforts
- wikis v. social bookmarking
- blogs
- usu. by 1 indiv., but can provide forum for interaxn
- increasingly adopted by firms
- content communitites
- media content between users
- YouTube, Flickr, Slideshare
- copyright??
- social networking sites
- personal info, but also brand communities
- Facebook, MySpace
- virtual game worlds
- highest level of richness + social presence
- World of Warcraft, Everquest
- virtual social worlds
- similar to game worlds, except no rules for possible interaxns
- Second Life
Companies and social media
- choose appropriate medium for purpose
- select app or make own
- ensure s.m. activities align w/ each other
- also w/ firm's overall media strategy
- access for all employees
- stay active, interesting, humble, slightly informal, honest
2. Lankes, R. D., Silverstein, J., & Nicholson, S. (2007). Participatory networks: The library as conversation. American Library Association. Available at http://quartz.syr.edu/rdlankes/Publications/Others/ParticiaptoryNetworks.pdf
Libs in "convo business"
- knowledge business --> "convo business"
- ppl learn through convo
- info lit + critical thinking
- convo w/in individual: metacognition
- how can web 2.0, social media further facilitate ideas traditionally provided by brick-and-mortar lib?
- tech --> new possibilities for reaching ideals
Tech integration
- usefulness of tech must me measured v. against lib. mission
- social networks
- wikis: mass decision-making
- loosely coupled APIs (application programming interface)
- "convo" b/w apps
- Google Maps
- mashups: ease of incorporation
- permanent betas
- Google Labs, MIT Libs
- +++ users, improved software
- folksonomies: UG classification
Core new tech: AJAX and Web services
- AJAX: Asynchronous JavaScript and XML
- browser < data > server w/o refreshing entire page
- open-source, light programming skills
- Web services
- software-software interaxns
- e.g. ISBN no. to search multiple catalogs
- lightweight, aggregate for +++ fxnality
Library 2.0
- which apps for which purposes? strategies?
- choose appropriately for user participation
- social networking sites
Participatory librarianship in axn
- connect w/ constituencies and other institutions
- Worldcat
- informalize the catalog
- enhance info provided
- incorporate folksonomies
- reference x community involvement
- develop online knowledge base
- offer + meeting spaces
- + access points
- community repositories?
- institutional, digital repositories
3. Salomon, D. (2013). Moving on from Facebook Using Instagram to connect with undergraduates and engage in teaching and learning. College & Research Libraries News, 74(8), 408-412. Available at http://crln.acrl.org/content/74/8/408.full
Study at UCLA Powell Library
- use of Instagram to reflect undergrad pop.
- students doc. time in lib via app
- even w/ low no. of followers @ beginning, + interactive than FB
- Instagram 3rd most pop. in U.S.
- still visual, but move away from text stimulation?
- allow integration of lib activites and uni curriculum
- social media: addtl factor for measuring impact on student success?
- another way for lib to be engaged, to reject stereotypes of "stuffiness"?
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